Tournament Rules
These terms apply to every tournament on Palworld Card Game Online, including prized events. By registering you agree to them. Event-specific details (date, prize, format) are on the event page.
Eligibility
Prized events require a signed-in account so entrants can be verified and the prize delivered. One account per person — entering an event with more than one account is grounds for disqualification, as is playing on behalf of someone else. Casual play, practice, and unprized events never require an account.
Reserving and confirming a seat
You can reserve a seat in a prized event as soon as you sign in. The seat is CONFIRMED once your account has at least 5 finished games — any game counts (against the AI, a friend, or a public table) and they can be played any time before the event. Seats still unconfirmed when the event starts are released, so reserve early and play your games before start time. This keeps prize events to real players rather than accounts created minutes beforehand. A capped event counts CONFIRMED seats only — an unconfirmed reservation never uses up a place, so you can always reserve even if the event looks full. If more players confirm than there are seats, places go in registration order.
Decks and the deck lock
Bring any legal 50-card deck. You can change your list freely after registering, up until the deck lock — 6 hours before the event starts — after which your list is final. Once decks lock your seat locks too: you can no longer leave the event (so a misclick can't cost you your place, and nobody can swap lists by re-entering). You don't have to play — a no-show simply forfeits their first round. You may still JOIN after the lock, you just can't change your deck afterwards.
Check-in and no-shows
Check-in opens shortly before start time. If you are not present when a round is paired, your opponent is awarded the win after the round timer expires. Each round has a hard time cap; an unfinished game at the cap is resolved by the server.
Conduct
Play your own games, don't stall, and don't collude on results. Exploiting a bug instead of reporting it is disqualifying. Organizers may void a game, disqualify an entrant, or force-resolve a round where necessary to keep an event running.
Prizes
The advertised prize goes to the event winner. Winners must contact the organizer (via our Discord) within 72 hours of the final to arrange delivery; unclaimed prizes may be forfeited or re-awarded. Prizes are shipped at our expense to supported regions — if we cannot ship to your address, we will arrange a reasonable equivalent where possible. No cash alternative. You are responsible for any taxes or import duties that apply where you live.
Standings and tiebreakers (Swiss events)
Swiss standings follow the Bushiroad Floor Rules (3.2.1.2), using the recommended order for territories outside Japan. Match points come first: 3 for a win, 3 for a bye, 0 for a loss. Fighters level on points are separated by, in order: Opponent Match Win % (the average of your opponents' match win percentages, with any bye round excluded), then Opponent's Opponent Match Win %, then head-to-head if the two of you played each other. A match win percentage is your points divided by (rounds x 3), rounded down to two decimals and never counted lower than 0.33. If everything above is still level and you never met, we break the tie by registration order rather than a coin flip, so that final standings are reproducible.
Pairings and byes (Swiss events)
Each round pairs down the standings: you are matched with the highest-placed fighter you have not already played, and a rematch only happens when no fresh opponent is left. If the field is odd, the bye goes to the lowest-placed active fighter who has not already had one, and counts as a match win. Swiss runs for ceil(log2(field)) rounds.
Disputes and changes
Organizer decisions are final. We may cancel, reschedule, or adjust the format of an event — including for insufficient entrants — and will announce any change in our Discord as early as we can.
Fair-play monitoring
We keep normal server-side match records and use them to investigate suspected duplicate accounts, collusion, or abuse around prized events.
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